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MetaGrind
The Bazaar
Complete Reference

Keyword Glossary

Every mechanic with interaction notes and edge cases. The interactions that cost you fights.

BurndamageTargets: Players

Deals damage twice per second. Each tick the value decreases by 1 (decaying). A Burn of 10 deals 10+9+8...+1 = 55 total damage.

Total damage = N × (N+1) / 2
Applied By
MatchboxGrillMicrowaveLavaRollerIgnition CoreCalcinatorFiery enchantment
Countered By
Shield (50% reduction)Heal (removes Burn per trigger)High regen
Interactions
›Shield reduces Burn damage by 50%
›Heal removes 1 Burn per heal trigger
›Does NOT stack additively — multiple Burns add their totals separately
›Fiery enchantment applies Burn equal to 10% of the item's damage
Edge Case

Burn and Poison apply simultaneously — a board with both can bypass both Shield and healing defenses.

PoisondamageTargets: Players

Deals a fixed amount of damage every second. Does NOT decay — each tick deals the full Poison value.

Total damage = N × seconds
Applied By
PufferfishFloor SpikeSpider MacePoppy FieldRetortTrapvineToxic enchantment
Countered By
Regen (counteracts tick-by-tick)Heal (removes Poison per trigger)
Interactions
›Completely bypasses Shield — Poison is unblockable
›Countered ONLY by Regeneration or Healing
›Heal removes 1 Poison per heal trigger
›Toxic enchantment applies Poison equal to 10% of the item's damage
Edge Case

Unlike Burn, Poison bypasses Shield entirely. A 50 Poison player takes 50 damage per second regardless of how much shield they have.

FreezecontrolTargets: Items

Stops an item's cooldown from advancing for the duration. The frozen item cannot activate while frozen.

Applied By
Isochoric FreezerIcy enchantmentDouble WhammyCoincure
Countered By
Radiant enchantment (complete immunity)Flying (halved duration)
Interactions
›Flying items have Freeze duration halved
›Radiant enchantment makes an item immune to Freeze
›Icy enchantment applies Freeze for 1 second
›Dooley's chain-trigger items are completely shut down while frozen
›Freezing an enemy's high-damage item can decide fights
Edge Case

Freezing Dooley's Core breaks his entire trigger chain. This is the single best counter to Dooley builds.

HastespeedTargets: Items

The targeted item charges at double the normal rate for the duration. Duration-based.

Applied By
TortugaMetronomeTurbo enchantmentCompanion CoreMicrowave
Countered By
Slow (directly opposed effect)
Interactions
›Turbo enchantment applies Haste to 2 items for 2 seconds
›Stellear Swallowtail charges when any item gains Haste
›Pill Buggy (Stelle) gains Shield when items gain Haste
›Haste enables fast-cycling boards — key to exponential damage
›Tortuga (Vanessa) gives 1s Haste to ALL items on board
Edge Case

Haste and Slow cannot coexist — Haste overrides Slow and vice versa based on which applied last.

SlowcontrolTargets: Items

The targeted item charges at half the normal rate for the duration.

Applied By
ChainsHeavy enchantmentAmberLog Trap
Countered By
Haste overrides SlowFlying (halved duration)Radiant enchantment (immunity)
Interactions
›Flying items have Slow duration halved
›Heavy enchantment applies Slow for 1 second to 2 items
›Chains (Karnok) applies Slow
›Can disable key items that require fast cycling
›Boa Constrictor (Karnok) scales damage based on Slow applied
Edge Case

Slowing an opponent's lowest-cooldown item (their 'engine' item) can delay their entire combo chain significantly.

ShielddefenseTargets: Players

Absorbs incoming damage. Reduces Burn damage by 50%. Does NOT block Poison.

Applied By
ATMArmored CoreKarstSecurity DroneShielded enchantmentRobe
Countered By
Poison (completely bypasses Shield)Durian converts shield into damage against you if opponent has Durian
Interactions
›Shielded enchantment applies Shield on item activation
›Durian (Jules) converts current Shield amount into Damage
›Pyg's Gym and ATM generate Shield
›Armored Core (Dooley) grants Shield on left-item activation
›Shield completely blocks physical damage and reduces Burn, but is useless vs Poison
Edge Case

Durian (Jules) turns YOUR high Shield value into damage against you. Fighting a Durian Jules board — don't let your shield stack too high.

RegendefenseTargets: Players

Restores a fixed HP amount per second. Counters Poison tick-for-tick.

Applied By
Staff of the MoosePhilosopher's StoneRapid Injection SystemRestorative enchantment
Countered By
Burn (removes 1 Burn but doesn't reduce damage already applied)Very high Poison can outpace Regen
Interactions
›Counters Poison — each Regen tick reduces effective Poison damage
›Bread Knife (Jules) converts Regen stacks into Damage
›Philosopher's Stone (Mak) gains permanent +Regen each time a Reagent is transformed
›Restorative enchantment applies Heal (not Regen) on activation
›Staff of the Moose applies Regen + scales damage off health thresholds
Edge Case

Regen and Heal are different: Regen is per-second flat restoration; Heal restores to maximum HP and removes status effects.

HealdefenseTargets: Players

Restores HP to maximum. Removes 1 Poison AND 1 Burn per trigger.

Applied By
FeastRestorative enchantmentGingerbread Housevarious food items
Countered By
Multiple simultaneous Poison/Burn stacks overwhelm single heal triggers
Interactions
›Removes 1 Poison per trigger (unlike Regen which counteracts per second)
›Removes 1 Burn per trigger
›Triggers skill effects with 'when you Heal' conditions
›Lifesteal does NOT count as Healing for skill trigger purposes — critical edge case
›Restorative enchantment applies Heal on item activation
Edge Case

IMPORTANT: Lifesteal does NOT count as Healing. If your skill says 'when you Heal, do X' — Lifesteal will NOT proc it. This changes many Mak skill combo calculations.

ChargespeedTargets: Items

Instantly advances an item's cooldown by X seconds, making it available to fire faster.

Applied By
The CoreArc BlasterDuct TapeChris Army Knife interactions
Countered By
Freeze stops charged items from advancing further
Interactions
›The Core (Dooley) charges all items to the right by 1 second
›Haste speeds up charging rate; Charge skips ahead instantly
›Crucial for activating high-value large items earlier
›Turbo enchantment applies Haste (not Charge) — different mechanic
Edge Case

Charge bypasses the cooldown timer entirely for that amount — a 2-second Charge on a 4-second CD item makes it fire at the 2-second mark instead.

MulticastoffenseTargets: Items

The item activates multiple times per use. Each activation from Multicast counts as a SEPARATE item use.

Applied By
Shiny enchantmentRobotic Factoryvarious skills
Countered By
Freeze stops multicasting items mid-activation
Interactions
›Each Multicast counts as a separate item use — affects ALL 'when you use this item' triggers
›Robotic Factory (Dooley) gives all Friend items Multicast
›Shiny enchantment adds +1 Multicast
›Multicast on Core items multiplies chain-trigger effects
›Throwing Knives and Yoyo appear to have no internal cooldown — Multicast freely
Edge Case

Multicast and trigger-on-use items create exponential scaling. A 3× Multicast item with 'when used, charge right neighbor 1s' charges that neighbor 3× per activation.

LifestealdefenseTargets: Players

Regains HP proportional to damage dealt.

Applied By
Rapid Injection Systemvarious Mak items and skills
Countered By
Deals no HP recovery against Poison damage
Interactions
›Does NOT count as Healing for skill trigger purposes
›Does NOT remove Poison or Burn like Heal does
›Mak has more Lifesteal access than any other hero
›Rapid Injection System (Mak) features Lifesteal + self-poison
Edge Case

The most misunderstood keyword. 'Lifesteal does NOT count as Healing' — this is critical for skill builds. Any skill that procs on Heal will not fire from Lifesteal.

FlyingpropertyTargets: Items

Item has the Flying property. Slow and Freeze durations applied to Flying items are halved.

Applied By
Stelle-specific items (Skyliner, Balloon Engine, etc.)some neutral items
Countered By
Freeze still applies at half durationBoards that ignore flying triggers
Interactions
›Slow duration halved on flying items
›Freeze duration halved on flying items
›Skyliner gains +1 Multicast per flying item on board
›Hangar grants +10 Damage and +10 Shield to all items (flying or not)
›Two trigger states: 'Start Flying' and 'Stop Flying' create a cycling loop for Stelle
Edge Case

Start Flying ≠ Stop Flying. Building only start-triggers or only stop-triggers halves your potential. True cycling requires both.

AmmoresourceTargets: Items

A limited-use counter on weapons. When depleted, the item stops charging. Fully refills after each fight.

Applied By
ArbalestHunting RifleShotgunvarious potions (Mak)
Countered By
Running out of ammo mid-fight is a hard counter to ammo-dependent builds
Interactions
›Ammo depletes with each activation, then the item goes dormant
›Reload items (and reload skills) replenish ammo mid-fight
›Fully refills between every fight automatically
›Arbalest, Hunting Rifle, and many Vanessa weapons use Ammo
›Karnok's Hunting Rifle has 2 Ammo charges post-Season 14 buff
Edge Case

In very long fights (vs. high-HP boards), ammo depletion can effectively disable your best weapon. Carry reload items or avoid full ammo-dependency on slow boards.

Crit ChanceoffenseTargets: Items

Percentage chance to double ALL effects of an item activation simultaneously — damage, poison, heal, regen, shield, AND burn.

Applied By
Deadly enchantmentCritical CoreBirthday Cakevarious skills
Countered By
Inconsistent — RNG dependent by nature
Interactions
›Crit doubles ALL effects at once, not just damage
›Deadly enchantment adds +50% Crit Chance
›Critical Core (Dooley) increases crit chance for itself and items to the right
›Magic Carpet (Mak) scales damage on crits
›Birthday Cake (Jules) was buffed to 30% Crit Chance in Season 14
Edge Case

A crit on a Multicast item doubles EACH multicast activation separately — this compounds exponentially with high-multicast builds.